Experience-led Design: Marrying Data with Creativity
Loni StarkAbout this video
Description
Data has traditionally been viewed as part of the marketing and tech functions of an organization, separate from creative and design. Yet designers and marketers have the same end goal: to deliver amazing, standout experiences that result in happy customers and build brand loyalty. Leveraging Adobe design and data heritage, she explores the value that merging data and creativity can have on content and experience-led design for design firm owners, creative directors, design managers and their clients.
Loni Stark
of all um I'm not a designer myself but I have
you know since a very young age feel like I have
a strong appreciation for great design and
this was really born out of my sweet tooth
um I really enjoy the great designs of those Pez
candy machines yes right you can hold it the the
candies don't melt you have a great interesting
heads of characters and the other thing that was
a great design I really appreciate app so much
so that I ate a lot of them were those kinder
eggs right you open them up the little toys you
build them so I like to think at very early age
I was a great appreciator of design the second
um sort of confession a little more complicated
is my relationship with creativity and data so I
really enjoyed art um when I first started life um
in fact fact I was born I was born um far far away
but I spent my childhood actually close to here uh
Miss Saga how many people know Miss Saga okay and
um my parents will still tell you the story about
how one time I was trying to um make a block of P
plaster of Paras and I had filled plaster of Paras
in a sink in a box which I taped up to get the
block so I could carve into it there was a little
hole in it you know what all happened right it all
dripped out into the sink into the plumbing let's
just say it didn't end well um my relationship
with data actually began in fourth grade when
I got my first computer and this is where I maybe
starting to you know age myself here but I got my
fourth uh my computer in fourth grade it was a
Tandy computer and I play with logo which was a
little how many people remember logo or okay which
was a little you know triangle that you typed in
instructions it was supposed to be a turtle or
something like that and you would be able to kind
of find the different directions so um since then
I've actually spent the last 16 years at Adobe and
I joined Adobe because I came out of college as a
engineer and I looked around I still had this real
love for art and when I saw adobe's illustrator
box and on it at the time was uh image of Venus
de Milo and I said this is my type of technology
company I fell in love and I've been there ever
since so today I want to talk about three areas
um around data and creativity and the marrying
these for experience design um I've spent the
last 16 years thinking about how technology
can influence digital experiences and I think
it's a very exciting time talking to all of you
designers because it's important I think to marry
the creativity with that data so the three things
um changing Demand on experiences um understanding
your audience through data which I think is a real
opportunity for design in the digital world and
then adapting those experiences and some of the
Technologies and techniques there but before
I begin that I want to talk about um sort of
because sometimes when I think we talk about
computers and we talk about machines and um it's
it's um challenging because we always think
they're somehow different and I want I want to
say the problem or the challenge around marrying
data and creativity is one that humans do very
naturally so some of the things that we want
machines to do and digital experiences that we
want to express through digital experiences is
very much challenges that we take for granted
because as a human we've Sol them we are both
creators and collectors um creators of great
um art great design and collectors of data and
what I mean by this is each one of you you're
sitting there I want you to close your eyes for
a moment okay and think about what you're feeling
right now think about all the senses across all
your skin even when you had your eyes open all
of the pieces of data that you were taking in
to consideration and and even this conference
and what you're hearing about are inputs of data
information that's influencing what you're going
to create next what is going to inspire you
into the next U great design that you're going
to have and so this is something we as humans
we do effortlessly and something as we build
out digital experiences is actually something
very challenging how do we make websites be
great listeners and great conversationalists
how do we actually do this and this is where
this idea of maring creativity and data something
so natural to us as humans is something that is a
challenge in the digital world that we're trying
to address for Brands and for technologists so I
want you to open your eyes because I don't
think I'm as interesting listening to just
my audio maybe but these slides help so um and an
example of that was Goan right and this is where
it's sort of interesting this creativity um I love
impressionist art but many of you who've studied
art will know that when impressionism first came
out um it was controversial because before that
it was realistic paintings and what is you know
what are people doing like Monae ranoa painting
this stuff that doesn't look like it does in real
life and Goan was very influenced by them and this
was a painting sacred Springs sweet dreams that he
painted after his visit to Tahiti and what it was
was really the creativity that um was Unleashed as
a result of going somewhere new of getting all of
these visual exotic insights and sights and sounds
and his impression of it and how he interpreted
it and so this idea of data and creativity is
not foreign to humans digital though what does
digital do so digital changes the dimensions
of um the the space that you can create in and
so um some of the things that digit does like for
example in the retail industry and designing that
shopping experience uh the traditional retail
experience you know you walk into a shop you
talk to someone you have a conversation they may
recommend an outfit they may recommend a pair of
shoes they may by listening to data about you in
the digital world you might visit a site and um
there could be infinite number of possibilities of
what are products and what are things that are on
a retail so this idea of being able to marry this
idea that digital gives you infinite possibilities
um recommendations of what's out there where in
a store it's all physically limited by the size
of the store poses both an opportunity and also
a challenge how do you surface the things that
matter to the particular person that's coming
through your digital experience even in AR so
there's a company companies that I've been talking
to around augmented reality is how do you design
those experiences that combine with the physical
so if you go into a Sephora shop um for makeup how
do you design The Experience so that you're able
to get additional information through digital um
screens and things like that that you wouldn't get
from the physical makeup the second is around the
automotive industry and where design is playing
role there so there's a lot of design in the
around the car and um at Mobile World Congress
the CEO Mark Fields of Ford noted that the
average person spends about 4.5 hours in a
dealership but spends over 900 hours in the
first year experiencing the inside of a car and
as cars become connected digitally as there are
more screens inside of a car there's a real
reimagination of what that experience can be
and how do you design a car the physical the
screens the content that's in place so what are
the things that you need to think about there
and what kind of pieces of data can help with
that creativity and this idea that um you know
experiences are changing as a result of digital
will continue and it'll accelerate and here
are some of the ways um the changing demands
on these experiences I know Paulo spoke yesterday
and what I thought was interesting was um and she
talks about this exhibit that um happened at New
Y New York Moma and it was around video games and
uh it was 2012 and you know she put out this this
exhibit around video games and there was um first
escaping review by the guardian which basically
said sorry Moma um video games aren't art and
their whole point in that article was that because
video games are interactive because someone plays
it and does something with the video game it's
not a singular vision of just one person and it
changes as a result it wasn't considered art since
then of course there were a lot of other um folks
that stepped up and said it absolutely is Art and
so I think that digital is pushing the boundaries
of what kind of experiences we need to create and
what kind of design we need to create um one way
that that's happening is with the behavior of um
individuals um so gen Z which is the generation
after Millennials will have more devices than
even we have today today on average is about
2.3 devices that we each of us uh carries around
um gen Z will have five devices so from a design
perspective it's not just thinking about WEA
and I saw a tweet yesterday about how vetica um
whether um you know certain fonts will look good
on certain screens but how will everything lay
out if there's different sizes of screens if you
have a screen within a car how will all of these
different um experiences need to change and morph
and how do you create and design these experiences
that will scale the other aspect is attention
span so the one sty I want to call out is that
the um average attention span is nine seconds of
a goldfish is now 8.5 as of 2015 so it's shortened
much that more since then for a person so we
now have on average shorter attention spans than
goldfish okay what does this mean around
design and being able to surface that thing
that um content that image that that
will evoke emotion that will engage
in 8.5 seconds and what's interesting about this
is not that um gen Z won't pay attention so they
are also the generation that will spend a lot
of time on online courses and things like that
but what's happened is because they're growing up
in a world infused with digital content they have
really sophisticated filters meaning they're
getting very quick at telling right off the
bat whether something's of interest to them or
not so in 8.5 seconds they've clearly determined
is this something that an experience a design
or something that I want to engage with and
if not I'm moving on and this is where I think
there's an opportunity for data as well because
it's about can you understand who it is that's in
front of you fast enough and be able to deliver a
relevant experience they're also into co-creation
so just as much as that Pac-Man game right was a
design that invited engagement that invite someone
to come there you know take out the game console
and start playing with it this idea of being able
to co-create being able to have um a dialogue is
even more important to this generation if you
think about this this is something where um I
recently actually co-presented with someone
from Coca-Cola if you think about Coca-Cola
with the you know the red the White Wave It's
iconic image right and they have a lot of other
brands that have specific brand and 20 years ago
it might have been like here is the design we're
not changing it this is um the design that we're
going with um this is the experience that we're
pushing out and even um Coca-Cola they what
they've been doing is one they've started to
add different names and different song tunes and
things like that to really sort of engage with
their audience the other aspect is they've been
pulling in more user generated content so they've
been actually going and you know um streaming
from Twitter and from Facebook and Pinterest
um things that consumers of Coca-Cola uh are
producing and actually using it in conjunction
with their branded design to actually create
much more engaging experiences and Studies have
shown the combination of user generate content and
brand content can lead up to a 28% um increase in
engagement so there's a shift on what ex people
expect from Brands and the designs and the content
that'll engage them and it really is a shift to
sort of the experience era um you think about
uh the one that we've been coming out of which
is I would say the Industrial Revolution right
so a lot of things you think about um in terms of
centralized produce production things are produced
in one place to now a decentralized production so
you think about um you know a a hotel brand where
things are centralized and you have all of these
buildings and these experience es and how things
are designed to how do you enforce that quality
of a you know Airbnb how do you start to create
a brand that allows for other um other people
to to add to it the second is around quality so
quality standards are enforced by Community as
opposed to you know the brand was in the past
an enforced Community if you went to a McDonald's
you knew exactly what you were going to get if you
bought a car from a certain brand you knew exactly
what you're going to get the quality standards are
now being enforced by the community so one of the
aspects is with Uber you can rate right and this
part of feedback or Yelp being able to rate and
being able to have the community validate that um
design we have a um also a community of creatives
and designers behance some of you may be members
of that adobe behance and there you can also
have people that are curating that are surfacing
interesting designs or artists and being able to
do that and the final is productivity being able
to move from Mass Goods to designing for Mass
personalization and this is um the example I
brought up with a car is an example of that or
or Tesla if you think about it before you had
to design something and it had to be the same for
everyone you designed where the knobs were going
you designed where all of the different aspects
are going whereas now with um Mass personalization
and digital screens you're able to get to a really
interesting personalized experience and so um you
know if you think about Pac-Man and that being
designed um I had this debate actually with my
husband because I gave this example I was talking
to him about my talking he was like uber that's
not creative what are you talking about that's
creative and I said well if you think about
product design and you think about experience Uber
couldn't exist without data right so if you think
about um how that experience is when you um you
know turn on the mobile app from anywhere it knows
where your location is it then surfaces exactly
what kinds of cars are in your location you can
see it on a map right you can then choose and
say I want to get picked up then the experience
of waiting and knowing exactly where the car is
which street it's on being able to pay for it
without actually having to go through the awkward
thing of pulling out your wallet and all of those
things those are all parts of a creative approach
to an age- old problem someone asked the question
is there a way of using technology data digital
to design a very unique experience for hailing
a taxi someone saw you know people hailing taxis
and is there a different way of doing this this is
the same thing that happened with nests you know
most of us pass by before Nest are thermostat and
never thought of you know it was the most boring
probably you know device in our home and then
someone came along and said can we do something
else can we design it differently and you think
about Nest there is creativity in that design it's
absolutely gorgeous I I installed one finally and
it's it's fabulous but there's also the experience
of the information it's pulling it's learning it's
taking data from you and it's learning about your
preferences it's learning about what temperatures
to set it and so this is where I think there's
an opportunity to think about data as input into
that creative process and so I want to go to
what are the different ways of understanding
your audience because that is a key part that is
changing the way designs are happening so just as
Pacman was about being able to design a game and
being able to allow for people to um do certain
actions and there were certain rules the same can
be said about um understanding audiences for other
types of product design in the real world it's
pretty easy um who knows what this is stiletto
right stilettos for got invented because of the
technology of plastic um to be able to create
um such a such a Marvel actually um it's very
uncomfortable for people who have war stilos
will know um it's very uncomfortable to to wear
but um that is a Marvel of engineering okay that
piece of plastic um it was calculated that you
could have about two tons of weight on that right
and um I thought this was a folklore when I heard
it because I heard in a physics class around how
the first airplanes that got designed uh there
was an issue because it was uh the flooring of
it could not withstand a woman um coming onto
airplane with Stilettos and it would damage the
carpet it could put a hole in the floor and I had
heard this from physics and I thought okay is this
like for real or is this an exercise that was done
and then I found this article from New Scientist
uh Magazine from that era and it was actually
advertising designed for airplane flooring that
could withstand stilettos all right in the real
world you understand your audience because you
see them coming on the plane you see that they're
wearing stilettos you see that um they you know
you need to design and you need to adapt a product
in order to fulfill this in the digital world how
do you know when you have all of these different
screens how do you know because you're not there
in the room with them and so this is where there's
techn how do you know that this you know who's
visiting whether they're sales-driven consumer
they're recipe Hunter they utilitarian working
father there are all these different people
that are visiting um and experience now this
is a weite but it could be different devices as
well Coca-Cola has a freestyle machine right where
you can go and can mix your soft drinks and they
tie it together with a mobile app so that you can
actually save your different combinations of your
drink so how do you do this Mass personalization
of design experience how do you design in a way
that looks great but still it quickly adapts to
that person that's hitting your website um inside
of a car doing different things uh with 8. seconds
of attention span so how do you detect the digital
holes right it's easy to see the holes in the
airplane floor but how do you detect the digital
holes so data can help to under um help understand
audience segments so some of the Technologies
out there is helping us be better listeners
as designers in the digital world here what you
can see is that um that site you can hook it up
to different analytics to be able to detect what
things are working where are people leaving where
are people you know not engaging how do you then
go back and be able to rethink that part of that
design of that experience being Al also being able
to understand how they're moving through a journey
right so just as in game design being able to look
at what are the different experiences similarly
with any design of an experience where someone's
co-creating someone's also um experiencing it with
you how do you have a visual of when they go to
the website when they go to a mobile app when they
come into a store and they're informed by all of
these different um combination of decisions it's
not just the product that's being put out that's
designed or that um you know a chair that's being
put how do you adapt how do you adapt that
experience and so this is another example
of being able to look through different Journeys
and there's a lot of data so the other aspect is
around um Ai and machine learning and being able
to look for anomalies so if you get a certain
amount of data there's also ways and Technologies
of understanding um and predicting what may happen
as a result of what's happened before now you
may just like getting to know people um in
the real world um is a progressive audience so
there's a lot of different aspects that you may
be wanting to collect or think about as a designer
so these are things where you know no one is going
to see all of this at once it's going to be a
progressive thing but the more that you understand
your audience the better so some of the simple
things are things like age interests cities but
there's also environmental um variables there's
um where are they coming from so understanding
basically their history their context and being
able to also get to other possibility of second
and third hand um data from uh backend customer
relationship Management Systems from uh phone
calls that they may have had so there's a lot
of things that are available in data that helps
designers understand their audience better in the
digital world and it's not just the digital world
because it can cross over to inore experiences
as well and this is really important because um
I talk to Banks I talk to um uh stores I talk
to all of these different um even people who
answer call centers and they're trying to figure
out how to design that better digital experience
that customer experience and what they say is
that um the customer that's coming in is very
different than they used to be so someone coming
in into a dealership to buy a car it's a very
different audience because they may have already
browsed the website so they've already checked
out different things they configured for example
a car um they've also maybe looked at their mobile
app and seen where the Lo nearest dealership is
so when they come in there's already this context
that um they will have and the questions they
ask and the things that they're considering are
very different so how do you quickly adapt that
experience with the data and be able to connect
those experiences across the board and even in
person so here it's um showing two things of an
inore experience uh of shopping so one on the left
is being able to have um an augmented view into a
particular um product and this is something that
someone could a sales associate for example could
have to be able to work with and um recommend
different products and different experiences to
the um person that they're talking to and the
right is being able to actually look through
different designs so as I mentioned before um with
infinite you know possibilities in the digital
world you may not be able to fit everything into
the store so being able to have maybe certain um
you know samples in the store but then being able
to look at the infinite possibilities as well um
and so data um so the challenge if you think about
this um in designing experience for this is how do
you get to uh relevant content so this is a really
important piece um which is that as you start to
get this data and you want to start to personalize
that experience as a designer how do you get
the right content how do you get the amount of
content that you need in order to deliver those
personalized digital experiences so the first um
area is around um being able to use data machine
learning to surface designs and things that are
already there I I saw a tweet from from yesterday
about how Pinterest is a great tool because you're
able to collect different ideas and things and
have a sort of board um similar here uh being able
to if you have a lot of images but you can't find
them because they're not tagged properly they're
not linked um to be able to use things like um
you know smart tags which is something that um
leverages machine learning to be able to look at
um to have machines look at images and be able to
parse out what's actually on that um in that image
helps you to surface those um that content that
you need and then being able to think about what
is that interaction so similar to a a game think
about what are the different Pathways that could
happen and being able to design the content
so it's not just static but that it's Dynamic
so if I go and I go to a landing page and I see
something there in the eight .5 seconds that's of
interest and I click on a video um that's another
piece of information that I know that that person
potentially is interested in a particular type of
Cuisine to be able to then um knowing that figure
out what are other possibilities of recipes in
this case that they would be interested in and
being able to surface that um and and put together
collection of content that would best appeal to
that audience and being able to take it all the
way to loyalty which is being able to get them to
download an app or being able to um you know and
from there getting other information about where
they're located and being able to deliver other
great um pieces of content so these are things
that are possibilities um that help in terms
of creativity and being able to design better
experiences by knowing your Audience by being
able to get access to the content that's needed
and then being able to quickly Target and um
be able to provide those experiences and so
data isn't limiting in the sense that um based
on those experiences um creativity I think is
found in the questions we ask not the answers we
have and I think data provides other answers it
provides answers around who the audience is it
provides answers around what are they responding
to and where are they not it provides answers
to um what kind of content do I already have
and what kind of content do I need where are the
gaps in my customer Journey where are the parts
of my design where the experience is failing
so it gives you views into that to ask other
questions and I think it's why Albert Einstein
said imagination is more important than knowledge
knowledge is limited to the information data
whereas imagination um opens up so many different
possibilities I saw a very inspirating um
documentary recently it was called my love
affair with the brain and it was about
um uh the first female neuroscientist Dr
Marian diamond and she spent her whole career
studying the brain and what was fascinating
for her was that something that size in
all of us is where ideas are generated
it all happens there all of the ways that
we sense information the data that we get
the human brain and what we do with it happens
all inside of the brain and when asked about why
she was so successful as a neuroscientist um she
the point that was given was it was the questions
she asked so she was one of the first people
that studied Einstein's brain she asked what
was it about Einstein's brain that made him able
to be so brilliant um come with so many ideas um
how what was it and they had preserved Einstein's
brain and she asked for a slice of Einstein's
brain and she studied it she used data she she
had a question around what was it she studied
Einstein's brain compared to other people's brains
right she she had different samples and it was
there that she had breakthroughs around different
parts of the brain that in the past were thought
were useless were just oh the you know it's really
just the neurons it's nothing around it it's the
neurons were the star of why some people had
um were smarter than others and and were more
creative and turned out it was all of this other
stuff around the brain that assisted in that and
Einstein had so much more of those and and that
led to a discovery that was published the other
part of it though was she she was also at the
Forefront of another discovery about the brain
before her research the common belief was that
when you were born your brain was a certain size
it grew to a certain point in your life and then
your brain was fixed from there you would just
decline you would you know your brain was fixed it
would just decline until your you know Natural end
and so the belief was that humans were limited at
some point Point by their brain capacity and what
she did in her study um through studying mice
and other um you know subjects what she found
was that the brain actually through stimulation
actually grew so the more creative you are the
more stimulation you got the more data you
got the more things you saw the more things
you experienc it actually your brain continued
to grow and this was a complete breakthrough so
I thought the documentary my love affair with the
brain was very inspiring I recommend you guys all
you know check it out I found it to be fascinating
but the the takeaway and I hope the takeaway from
this presentation is that data fuels creativity
that the more data you have in digital offers a
enormous opportunity to get more of that data
um fuels the creativity and it is the brain to
continue to grow it so that you can create ever
more and amazing and interesting things thank you