Designing for the Next Interface … The Human
Tim IrvineAbout this video
Description
From hieroglyphics to pixels, humans have evolved over time to design against all kinds of interfaces. We now have another challenge—designing for a new interface … the human. As digital and analog worlds converge and as wearables and sensors become less nascent and more integrated and invisible, we the humans become connected with multiple data points that can engage with technology with simple gestures. Tim shares his perspective on how this shift must change the way we design.
Tim Irvine
hello how are you doing um uh thanks for the
intro and thanks for uh having me here and uh
uh for those of you uh that weren't lucky enough
to be in that last presentation uh you should uh
Chase Chase the former creative director of
New York City down for a presentation it was
unbelievable in a lot of similarities I think to
what we're doing uh in digital now so and I'll
start with a bit of a confessional in the spirit
of the conference so I talked a moment ago in my
bio around kind of industrial design um and the
thing that got me really excited about industrial
design was this notion of uh solving human needs
and starting with research and gaining insights
turns out that there's a SEI underbelly with
that um which I discovered pretty quickly which
is engineering uh so I was in the process one
of my my last project before I uh switched to
graphic design where I uh ended up working for
six or seven years was I designed saw a need for
a way to kind of um stimulate uh folks that are
bound to wheelchairs to keep their muscles going
and prevent atrophy and I'm pretty sure that if
I had the engineering chops I would have designed
some form of horrible torture device that was
overstimulating these poor people uh so that's
when I realized that I needed to make a bit of a
change so what I want to tell there's some there's
some uh uh some kind of weird stuff in here uh
but um when you're think thinking about kind
of a uh kind of a convergence of sorts between
um kind of machine and Human Experience um but
it's ultimately uh starting from I I think a good
place and so if I go back to college for just one
moment I know I don't think anybody signed up
uh for theology uh this morning um but this is
the thing that I think about every time I see
a Church Spire is a freshman theology class in
undergrad and there is this expression axis
Mundi which is kind of um roughly translates
as kind of the center of the world this important
place we have a connection in theology it's about
a connection to um a collection a connection to
God because it's the highest point in in medieval
towns for example and this is uh Cathedral of St
James in Toronto there are other forms of uh axis
mundai um say I don't know know um uh bleachers at
Wrigley Field reaching to the heavens flying big
W's I don't know if anybody uh saw the uh the
hij Jinks last night but this is another form
of point of orientation for many many people in
Chicago that are probably still awake from last
night after uh the final game of the World Series
are feeling that and there are other forms of uh
kind of axis mundai which is around things so
Internet of Things um the downbeat being on
the objects and the things and so when we're
thinking about digital space and kind of evolution
of kind of interface and experience there's a lot
of discussion about the objects that are kind of
strewn about and uh that we're reacting to whether
it's kind of you know smart devices or cloud-based
Computing or analytics or or what have you but
there's a lot of discussion about about these
objects that ultimately are not all that smart
by and large they're kind of sending signals
receiving signals um and the like so another
point of orientation um that we really believe in
is about humans so the human for us the customer
the user the constituent that is the access Moon
deck for all of our work and I think that's a a
significant point of differentiation when you've
got um uh you're talking to uh clients and you're
kind of have a tendency to look at the artifact
and the object that's been created we think the
point of orientation needs to actually take a step
uh back so we'll talk a little bit about um how we
do that so really quickly um a fjord is a global
uh service design consultant they we're a design
firm that operates with a service mindset so we're
looking at the broader uh ecosystem uh the way
we kind of refer to what we do is putting design
at the heart so uh we unabashedly go into very
corporate environments with um you know technology
staffs and the like and and uh talk about things
like love uh talk about things like feelings talk
about making emotional connections um and the way
we think about this is we're putting design at
the heart of the of the work that we do of the
client customer experience design at the heart
of our clients organizations when we think about
designing orgs to better anticipate and respond
to uh customer needs and then uh design at the
heart of society so we'll show a few uh projects
that um kind of get at that and so we're kind
of the the the state that we live in right now
is this uh uh I'll spray the acronym because I
don't actually know what it is but I want what
I want when I want it so this idea of customers
um basically setting the ground rules for what
is acceptable now um and you've got folks like
Mary Meer who's been publishing these internet
Trend reports for uh 20 years talking about uh
the rise in customer expectations and the need to
meet those are the things that are fundamentally
changing how businesses are organized how they
conduct themselves how they speak how they engage
and what they offer to customers because customers
are uh are driving the ship so the areas I want to
talk about today um are Living Services which is
about kind of the uh the way these living systems
uh act and react invisible UI which is about kind
of bringing in um you know what happens when we
get away from kind of screen based interactions um
a few examples uh to kind of uh bring it to life
and then implications for uh designers in this
process I really don't know what I'm aing this at
but um so the era of Living Services we we've gone
through kind of a a bit of a wave so obviously
we've been focused on a desktop uh that's been
a a big Focus uh from the the '90s on uh with
the Advent of the iPhone in7 we really saw um
uh basically the mobile wave arriving we're still
very much uh in that and then we thought Living
Services actually what we see now that we've
got um a Confluence of two different things
really driving a different way of thinking about
how we design things um it's the digitization of
everything in liquid expectations so the fact
that now we've got these distributed sensors
we're responding reacting they're learning from us
uh sending us information sending us signals and
then liquid expectations which is essentially back
to that I want what I want when I want it is this
idea of um customer expectations are shaped by
very kind of unfair things in many ways so um the
idea of immediacy and visualization given by Uber
um the uh the fact that you've got um uh Pokemon
go kind of living out in the world that is shaping
the way uh Banks think about themselves and their
services financial institutions things that really
we have no right to kind of compare compare to
uh one example uh that we saw um or gave uh in a
meeting a couple weeks ago is for an active Health
Management app that we're working on for a large
insurer and when we talk about perceptual and
experiential competitors and liquid expectations
uh as a kind of the the foundation for that we
found ourselves actually talking about things like
run zombie run like a a running Dei app that when
you slow down zombies start to come out on your
screen and and get you to move faster like that
at face value is is inherently ridiculous when
you're talking to kind of a big Cor in a big
corporate environment but the reality is they
rallied around that and that idea of kind of
changing behavior um and it actually even Pokemon
go badging being out in the real world getting
exercise believe it or not if you're not running
into things or being run over in the process um
the this this is what our customers are bringing
to our world and our work and so I think that
challenge for designers um and we were talking
about this before um uh before I came up here
was this the changing kind of Paradigm of getting
away from this perfect resolve moment that lives
on a screen on a sheet or whatever on a wall um
and thinking in terms uh around environments so
as you've got the ability to kind of sense and
respond and react uh you have to think about the
environment that these interactions are happening
and so we see our our world actually moving much
more to um kind of the space in which we're
encountering and reacting and relating to people
uh so homes being one of those environments
bodies families Transportation um that's the
thing that we need to be able to respond to
so invisible UI kind of gets into that where
we think about um invisible UI you know generally
is about this Paradigm where we are um able to uh
get away from screen and think about our gland
es even our thoughts our emotions our movement
are things that actually are providing feedback
and driving decisions so um inherently when you
are on the go and you're moving there are a host
of things that are kind of um uh relating to you
and reacting to you as you move and invisible UI
is a way to actually um kind of push the interface
and distribute the interface in different places
and we'll talk about that a little bit um I think
relative to screen um and the reason why I think
invisible UI is important and living services are
important I think uh for those of you that have
teens or are in a place where you can kind of
you know sit on a train and you'll see you know 20
people 18 of which are kind of in their own world
um I think the opportunity when we get to kind of
invisible spaces it changes the social Paradigm
as well and allows us potentially uh to be able
to kind of uh be in the present and let some of
the things that we're encountering and reacting to
actually recede to the background and become the
less important thing but it's it's fortifying the
experience but it isn't uh kind of our world at
that moment so why does it matter um you know
with we'll talk a little bit about kind of the
changes in kind of computation what that means
um in Computing ability and what that means for
us um it plays along kind of systems design um
and data uh the role of data in in our world
as designers particularly around digital um uh
Internet of Things is actually built being built
right now to be able to accommodate that so the
idea of kind of accommodating screenless Services
is making it easier for this kind of sensing and
responding um for designers it absolutely involves
a new set of tools I think that the Integrity of
the design process and the um the artifact you
know plays a different role it's still invaluable
um but we find ourselves now not talking about
creating experiences but creating the opportunity
for experiences uh which is a fundamental shift
and a tough one when you're thinking um in terms
of kind of the production of a a singular and
consistent artif um we'll talk a little bit about
some of the approaches that we use um like makes
shop um so we've come a long way um so this idea
of we've got these twin Paths of human evolution
which not unsurprisingly is you know a little bit
more gentle taking a little bit longer we're not
growing um um odd Computing devices in our in our
uh in our arms just yet but we have this machine
Evolution which is ultimately uh kind of uh kind
of twinned with The Human Experience so when we
look at uh kind of these human interventions
to augment or Aid in experience um that's where
I think things get kind of interesting so we've
been interested in kind of looking at how these
things come together so um imagine if you will um
18 one so this isn't a computer obviously but the
jard loom was a way to have these kind of punch uh
card um devices where you could basically run it
through the loom and it would create a uh material
uh product so a a woven piece of um uh textile
different punches yield a different results so it
was one of the first big steps towards something
that ultimately became um a really interesting
technology that preseeded some things uh that
were coming um later um so Colossus was the uh
machine built um by alen Turing and team to break
the indigma code during World War II that this
I think this becomes interesting because this is
arguably um presented as kind of one of the first
computational devices um as as super sexy as that
sounds um the I think the interesting thing
about this in the early kind of the beginning
of of kind of the the computer Revolution was the
operating system is wide open open like there is
no interface like if you're going to mess with
this thing you are getting into the bowels of
the machine so this was kind of that first you
know the machine is exposed and as designers and
as designers working uh within a large uh massive
consulting firm you know our job in addition to
putting design at the heart is frequently um
benefit from the machine but hide the machine
so being able to kind of um be simple it's kind
of like the metaphor of the duck uh above water
it's just kind of floating along and then you
see underwater um is uh paddling madly to get
where he wants to be I think that's our in many
ways that's a reasonable metaphor for I think
what designers do as you all know uh uh getting
to simple is anything but and then getting in um
with uh um cannot remember the guy's name but it
was um uh the first basically a mouse hyperlink
it was a a presentation in 68 where the human
interface actually was first presented people
went Bonkers it was that first time where you had
a mouse um there was a a physical manipulation of
an interface and ultim ultimately what that
represented the opportunity it represented
is this this pendulum from like the turing
machine which is all about kind of the machine
was starting uh the relationship was actually
shifting now to The Human Experience in that
process so the opportunity was to have a degree
of intimacy familiarity um and that was obviously
enormous um enormous uh shift shift in uh
Power ultimately um getting into things like
sensory augmentation this is a smart cane
that was designed to basically help people
navigate unfamiliar um visually impaired
folks that to U manipulate an environment
understand that foreign environment and
using uh haptics using vibrations and
using kind of messaging within the cane is
a way to get comfortable in an environment
um that required less trial in our so we see this
as a way to actually augment existing senses as
kind of a the next Trend uh things like facial
recognition these are all things that are taking
stress off of us as people and so we'll talk a lot
about digital digital media's kind of cognitive
load like the time spent processing and we start
to move towards human um being part of that
equation uh we're offloading some of that effort
so this was as you would imagine if you're ever
going to have a vending machine driven by facial
recognition it's going to happen in Japan and
it's going to happen in Tokyo so imagine you're
strolling up to the machine um you know you've
got a taste for a a lovely can of picari sweat uh
which is uh my favorite brand name ever uh I think
it's a water actually um but but there's so many
other options so this vending machine actually has
a camera at the top of it and it's it's reading
your expressions and it's making recommend ations
uh on your behalf so it's this idea of winnowing
down choices um giving you recommendations if it's
really hot out today the recommendations air
towards hydration so it's a way to actually
make the world more knowable a little bit smaller
and a little bit more actionable um as as kind of
reasonably bizarre as it is uh at face value um in
some ways I would consider this to be kind of the
Tokyo version of Birchbox like that's another way
to take mental stress and effort off of you it's
human curated by and large Birchbox um but it's
a way to again smaller assortments more impactful
and more actionable um and then of course the exob
brain um this idea of kind of we've we've taken
some of our kind of processing responsibilities
and distributed it uh so that idea of kind of
memorizing I don't know stuff like phone numbers
seems super bizarre because we've kind of sent
that out to our that responsibility some somebody
else that's on our device uh Wikipedia you know
is ostensibly kind of the world's uh kind of
remote brain um if it happens to not work as
indicated in this cartoon um you know your your
IQ is going to drop about 30 points because you
don't have access the idea of kind of um having
to not know something is kind of um increasingly
unfamiliar although I've been assured that I have
nailed that ability in the in the recent past and
immersive displays so now when you can get to
um insanely small devices um whether it's um
the announcement from nardis and Google around
a glucose um sensing contact lens um so that
to help diabetics make um better understand what
their levels are and again it's receding to the
background um this is an example from a technology
that's underway with um Samsung and a couple other
firms are pursuing this but the idea of instead
of kind of AR VR being kind of these sweet um uh
goggles that you put on the idea of bringing some
of that actually on your eyes and a device that's
roughly the size of a piece of glitter so again
this is just this doesn't make it the the kind of
be all end all it's just giving implications
for what this means for us as we think about
freeing ourselves from looking down at something
or needing to get into a backpack to get something
we've got opportunities now to kind of anticip
ipate um a little bit broader distribution of
that um device to get to um to get to better
and stronger experiences um so here's this um
Learning System so the idea again of a predictive
so back to uh kind of the vending machine example
um McDonald's is working on um on systems that
allow for a degree of predictive modeling so
there's a computer driving a computer vision
driving this and it was in a a prototype in
the I believe in the UK and they were finding
that Millennials um bless them bless you um is
uh you know the idea of fast food that takes
30 seconds that's not fast what the hell um so
this uh again I want what I want when I want um
so they were experimenting with this idea of um
using this Vision to recognize the vehicle that's
coming through making um anticipating decisions
about what they would order so they can start it
before they actually get to the window so you can
imagine scenarios where the dude in the Mustang
probably not getting a salad maybe is I don't
want to judge Mustangs but they' they've got it
they've got it down to about an 80% uh efficacy
of those predictive uh measures which again it's
ridiculous but this is something that we need to
be able to anticipate and respond to um I don't
know what that guy's getting I think it's a a
chicken rep um I think another example that's
been out kind of more recently is um also uh
Amazon's predictive shipping so when you think
about warehousing same day delivery being able
to appreciate what an environment and the
population in a segment is going to order
again that's a very material way to save massive
amounts of cost build loyalty um and sell stuff
loves this
car there we go um so this idea of you know
sensors immersive displays Learning Systems
gesture control anticipatory um uh shipping and
ordering like increasingly our job as designers
um you know it's it's starting to feel it's not
our job but our experience are starting to feel
like magic when it all comes together so for
example the first time that you um you know go
out to your car um and see that it's going to
take you 23 minutes to get home like that came
to me it responded to me I didn't ask how long
it was going to take but that's it's responding
to that environment when you see things built
into the OS again a small example but um you're
looking up uh directions to um a certain location
and you got Yelp integration into iOS where it's
giving you recommendations for breakfast or
lunch like those are things good examples I
think of Living Services that are kind of sensing
and respon in and again there's this this Myriad
number of kind of small uh gestures almost
that kind of uh make things feel like magic
ultimately all right so um Explorations or
or what I'll call some evidence of things
that we've um that we've been working on so
some of this stuff is kind of experimental
some of it is um you know done on behalf
of clients um so this was uh we recently
ly U welcomed a new um uh member of the family in
Austin it's a creative technology studio called
chaotic Moon which is uh now part now essentially
Fjord Austin really brilliant group of people that
are merging design in technology in a really
interesting way and and are kind of very Adept
at the provocations that actually um kind of
challenge assumptions and just try stuff to see
if it could work um so there was there's been a
lot around kind of uh wearables and this is kind
of a different form of wearable ultimately that
lives on your skin skin um so it was exploration
into this kind of uh bio metric um uh world so
I'm going to show you a little video on on this
guy here at chaotic Moon we're researching
something we call Tech hats um and these are
devices that are mounted on the skin and allow
for a simple integration of electronics with
the human body so this is really going beyond what
the fitness tracker is and we're right now looking
into the medical field specifically because
there's a lot of monitoring devices that take
up a lot of room in space so rather than going to
the doctor once a year to get your physical this
Tech tattoo could be something that you just
put on your body once a year and it monitors
everything that they would do in a physical
and sends that to your doctor and if there's
an issue they could call you so the Tech tattoos
can really tie in everything into one package so
it can look at early signs of fever your Vital
Signs heart rate everything that it needs to look
at to notify you that you're getting sick or your
child's getting sick so another beautiful thing
that Tech tto kind of takes over and disrupts
the market is in the banking industry we carry
wallets around and they're so vulnerable with a
Tech tattoo you could carry all your information
on your skin and when you want your credit
card information or your ID you can pull that
up automatically through the system so the great
thing about this idea is that it not only serves
a really awesome purpose but it can also be really
aesthetically fun so Tech tats are something that
I'm passionate about and our team here at chaotic
moon is very passionate about and we're excited
for the public to see what we've been creating and
to really change the industry of Technology with
something like the temporary tattoo and chaotic
moon is excited to bring it to you in the new
future all right so I I suspect there's nobody
running out to get this on their forehead or
any real visible place but there are a lot
of things that we do as designers that are
essentially kind of versions of prototypes or
provocations that are ways to kind of challenge
uh kind of how we think and how we kind of
respond so you can imagine applications for
this that are straight fashion like whether it's
kind of um almost like Band-Aids that you put
on on different days um or it could be you know
have serious medical implications for how we um
kind of use a biometric to understand um you know
anything from a health condition to a stress for
example um so this was uh project uh done in our
Chicago studio um and so as we kind of Orient
ourselves as a company to Living Services this
was the designer saying you know you know what
could that be what is the idea Living Services
when you get to physical objects so this was just
an experiment we'll have um I think one of the um
we're we're trying as a as a as a design firm to
kind of reframe this notion of what kind of bench
time is when you're not on a client project so we
actually line up projects and our make shop to
basically let people sign up and have week long
exercises to say if you if you come up with
something as a team that's interesting enough
and provocative enough and um you know interesting
enough you can pursue it you know that can become
a project for you so this started off as kind of
a a reasonably silly way to say okay if we could
have sensors in a ball like a stress ball which is
kind of designed obviously to give you something
to do to take distract you and give you a a way
to kind of work through a mental state um with a
different type of stimulation so the team started
with um this notion of how can we can't remember
which direction um how can we um you know within
the studio have this thing and better get a better
read of like times a day that people are stressed
um what they're doing when they are stressed so
there was a a physical digital component there's
an interface where you'd kind of read it a
dashboard where you could act on it but this is
really how how um how the project started it was
um pretty small very kind of uh storyboard driven
they were you know messing around with Arduino
kids and um you know with that just figuring it
out as they went and then ultimately that became
uh project body language so uh we have uh within
accent F and I think a a number of agencies have
this we'll have like when you go to like the grant
proposal so you can submit uh a two-minute video
with like two pages of context for what you want
to do and why it's important and the stress ball
guys um submitted this and they were basically
given I think around 10 10 weeks of leeway and
they could have a team of up to six people that
would pursue that idea to either get it to Market
or get it to a point where it was staged to
actually be produc so it was kind of like an
incubation type of issue and what they found as
they went through this they wanted to kind of do
a little a little bit more research on on stress
and the different um kind of the realities of how
it affects um how it affects people and what
it means and how to to address it and they did
research This was um we'll do a lot of back
to kind of that uh human at the center kind
of our human access mundai um they did research
so they went into the field they did uh digital
journaling too so this was uh we use um a prodct
called D Scout for this so you can you can have
as many people as you want 50 60 people I think
in this case and they people that were living with
certain kind of constant chronic pain conditions
and they'd report back on what they saw that it
could be videos theyd take pictures that they'
take um they written content and what they found
in the course of doing that is that there was
a real issue with CLE cell um and that in terms
of the way it's reported and its manifestation in
atct communities um uh homeless communities so it
became kind of this very different thing from kind
of a an office experience um that was an excuse to
kind of trial a living service to something that
actually is um focused on a very real um and and
pretty difficult condition so uh they're in the
process of wrapping up their uh nine weeks and
then going to to funding uh non-visual UI so
when we think about kind of the role of kind
of haptics and voice and the like again another
kind of provocation um that has found its way into
client work as well so I can pose the idea of like
what if you could feel traffic um imagine if you
could sense objects and respond to them so you're
on a bike motoring along but there's a a taxi not
a New York City Taxi but a taxi from some other
crazy City barreling down on you but you don't
even have the slightest clue uh so this is uh I
wanted to share a little experiment uh done on
uh non been working on is how can we communicate
without any visual screens so we use this idea
of kind of three- dimensionalizing vibration so
say for example in this case we've done it in a
lanyard format but maybe there's some kind
of strap or something that basically places
a sensor somewhere diametric on your body so if
something happens say on your left side you can
get a vibration on the left side of your
body and the closer that say a car comes
to you the more intense the vibration
there is definitely sort of a science
to what someone does as they're about to
turn you know the discussion around pacing
is also really interesting where if you can have
a person be slowing down a little bit and they're
just naturally slowing down as they approach the
intersection so that they line up perfectly with
The Gap and they can make their turn when there's
already a gap in traffic I think the makeshop is
really unique because it allows you to work on
ideas in a different way people who come in here
just immediately get excited about getting
to play with things physically the outcome
of it and the way way that we can actually
build things and show how it works is really
unique excuse your sound signature um and I think
that's U that idea of building things that show
how something works like when we'll talk about
kind of a lot of the prototyping process it's
it's a kind of a build tolearn mentality um and I
think when you're talking about weird stuff like
EXO brains and you know wearable Computing or
whatever like it's important to just try stuff
and and you there has to be a commitment to not
wait so this kind of I think one of my uh kind of
favorite um descriptions of kind of a designer's
responsibility is to make the implicit explicit
and I think this commitment to prototyping is
one way ultimately to do that because it's very
easy otherwise to um entertain endless meetings
and this uh uh kind of what I refer to as the
tyranny of incremental ISM as you have a half an
hour meeting every day to talk about this thing
that you don't have time to actually do um so
prototyping is a way to do that um so the uh uh
you know some of the things that we need to think
about as we think about implications for designers
as they're working in the space um new interaction
patterns mean that we need a new language I think
there's a lot of actually um stuff that still
makes complete sense even from a graphic design
standpoint um the idea of wayf finding the
idea of feedback the idea of systems and living
systems and kinetic systems I mean that's that's
the same the notion of brand potentially changed
actually I think there was a um a lot of that
kind of living um kind of living brand and
living systems uh discussion this morning that
was hugely relevant but when we connect devices
we have sensors we're pulling data we're sending
data um we've got an opportunity to create an
opportunity for very custom experiences for people
so I think the nature of the designer's role
as opposed to the creator of this thing um
the opportunity is to think of it in terms
of orchestration so how do you bring these
things together and these people and these
experiences and these competencies together uh
to um allow for that experience to be a good
one and to be a great one and to be memorable
and to be special so some of the things in the
toolkits kind of when you um you know thinking
about more than kind of one plus one is two is
like when you can mix haptics or touch gesture
UI audio ambient signage uh OLED uh materials
anticipatory services that I think is a way
to bring Living Services to life um uh with
implications for interace but not uh not dwelling
on it uh so we talked about makes shop this kind
of um this could be you know anything for anybody
that's just what we call it um I think the main
thing is that it is a there's a physicality to
it I think digital designers um uh have gotten
away from that uh pretty extensively where every
you see everything for a moment and there's all
kinds of stuff hidden beneath that screen and
a lot of things that preceded that screen and
a lot of things next to the screen so uh we're
encouraging um and it's not I mean it's I think
the trend obviously in the industry is like the
um getting stuff up getting stuff out and then
trial and error so committing to kind of physical
prototyping I think is fundamental to Our Success
um and so another form of kind of human as the
next interface is you know actually being the
interface like whether it's body storming or
whatever your kind of preferred description
is this is something that we'll do when we're
talking about inventing or creating uh services
that um don't exist or they're unexpected um
as opposed to showing a moment of it actually
behave the interaction so um whether it's uh um
you know thinking about uh so from a I actually
did this with so back to the insurance um and
health management experience I was talking
about before as opposed to talking about um you
know having a workshop where you talk about what
you think a good ideas like act the idea and
so we'd have somebody a client you know from
the IT department coming up there's a guy we'd
have a guy as we prototype this um a guy walking
across the stage with his um with his app ens
on on his uh phone which was actually a tissue
box and then you have another guy walking up
to it's like I'm a hamburger come eat me I'm
delicious it's like so it it changes the game
and it allows you to relate to things like what
is this you know what is an obstruction what
is this thing that's kind of getting you away
from making healthy decisions when you've got a
dude acting like a hamburger like that you don't
forget that when you see something on a screen
it's like we think it could be like a hamburger
not quite as memorable so this and this allows
you to go fast so fail fast I know we all talk
about it uh but that's a hard thing to do and
it takes courage and we bring uh clients into
that process um also again thinking away from
the page away from the screen um we've spent a
lot of time on how do we bring these services
to life so the idea of living systems thinking
in terms of components and systems and how do we
kind of Leverage um you know our partners in the
development Community who are making commitments
to thinking in terms of widgets and components
um so again it's endlessly configurable the idea
of pages for designers working in in digital I
think is is old I think a more modern way to think
about it is that how these living systems are
configured based on components and objects and it
saves an enormous amount of time and effort um we
actually have and you know this is all stuff that
we learn uh the hard way it's like most things
that stick with you um so going from like running
Sprints within a a major Telco and we're redesig
a host of different things from call centers
to mobile applications having one Sprint done
kind of the old way 320 screens were designed in
visual you know visual comps rendered to be kind
of Pixel Perfect such as it is and then as we got
this system in in place where we're working on a
more component based approach collaborating
more deeply with the developers we actually
um not only we're done in half the time we've
reduced the error rate for what was eventually
coded by about 80% % and it was actually
more interesting more fun less toil and more
accurate so in this world if we
design and innovate uh without
engineers and data if you don't think
of Engineers and data scientists or
analysts as part of the design
team when you're working in this
media you toast it's just not going to work
that's you need to the concept of what the
design team is is fundamentally different now so
I think embracing that gives you an opportunity
to do things where you have an unfair Advantage
ultimately so takeaways I don't know if there'll
be your key takeaways there are my key takeaways
that I wanted to give to you anyways um humans
are the point of orientation um I think that
you know that should go without saying um uh
be able to identify your your customers liquid
expectations what baggage conceptual baggage
are they bringing to the experience that you're
creating for them and you're inviting them to uh
because if you can't identify that then it's
going to be hard for you to uh respond to it
and to be relevant to them um Delight uh is the
new Norm like people expect to be delighted and
that doesn't mean that it has to be like GAA
or you know gentle smile but I mean the idea
is that experience there's less tolerance now
and there should be less tolerance for things
that don't work um things that are broken whether
it's that Wikipedia illustration or the phone that
won't reboot or um you know being unable to um
to kind of find out how to rebook a flight and
then finding later actually I had this Porter in
general unbelievable in this airport I don't know
how long it's been there the one in the city
that is awesome but like when I I had to book
change the flight on the way back I could not for
the life of me find out where the hell I I manage
my trip to change the flight time the good news I
mean it was a and it seemed to be because I asked
people that knew that the only way you could do
it was on the phone but tell me that the only way
to do is on I'm happy to wait on the phone the
the whole music was lovely and it didn't take
that long uh but that I expect that immediacy
um life is the real lab like don't this isn't
about being cloistered off being you know lone
Geniuses like be wrong and get stuff out and
learn from it um and then engineers and data
analysts are designers too so invite them to
the process they're differently smart Than You by
and large probably but that doesn't make them less
smart thank you